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jit.gl.pix input limit


Sep 23 2013 | 11:01 pm

Hi folks,
wondering if jit.gl.pix is limited to only 8 inputs?

I’m building a tiling device that takes 9 inputs. It works fine with jit.pix but in jit.gl.pix simply connecting the 9th input breaks the whole patch.

Test patched attached.
Is this a bug or perhaps a hardware limitation?

Thanks,
Bob.

Attachments:
  1. 9tilrTest.maxpat
Sep 23 2013 | 11:15 pm

Same here : the lower right tile stays black on the jit.gl.pix version. Words from C74 guys ?

Sep 23 2013 | 11:45 pm

the lower right tile is blank because it’s disconnected. if i go into the jit.gl.pix gen patch and connect it, the entire texture goes dark. No such problem with jit.pix. I can think of some ways to work around it, just thought i should flag the problem incase it was a bug.

bob.

Sep 24 2013 | 10:32 am

you are limited by the maximum number of texture units your graphics card supports.
this information is found in the OpenGL Status window, found in the Options menu.

Sep 24 2013 | 6:40 pm

Thanks – that’s useful information. Might mean that for compatibility I’ll try to limit inputs to 4 in anything I intend to distribute.

Sep 24 2013 | 10:57 pm

Exit 9tilr with different textures, unless we pack 9 movies into 1 texture…

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Forums > Gen