jit.gl.text2d character limit
Hi, It seems I'm limited to using 512 (or 256?) characters in a jit.gl.text2d object at any given time. Is this an actual limitation or am I doing something wrong? I've prototyped different techniques, but it seems jit.gl.text2d goes blank if I hit the character-count threshold.
Thanks for any help.
Adam
It appears the character limit is per line.