i’ve got a patch with jit.gl.text3d in it and the text is nice and
antialiased on my macbook pro, but when i run it on a mini or macbook
it is not antialiased.
i’ve got fsaa 1 on the jit.window f, and antialias 1, blend enable 1
on the jit.gltext3d and jit.gl.render objects.
i assume fsaa is not supported on the graphics card in the mini or macbook.
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