Forums > Jitter

jit.phys.multiple creates physical particles that dont match the model

Apr 21 2013 | 7:54 pm


I was playing around with jit.phys.multiple and get the effect I dont know how to get rid of:

— Pasted Max Patch, click to expand. —

pressing step one and two should reproduce the phenomenon.

you should be able to see 64 balls falling onto a plane, but the phys representation dont match with the rendered geometry. in my original patch it is even more significant.

any ideas?

Apr 22 2013 | 3:06 pm

you have to give the correct destination name to "" connecting to ""…

very strange your location of the ""….

-- Pasted Max Patch, click to expand. --

May 08 2013 | 10:45 am

Thanks a lot! I appreciate you took the time.

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Forums > Jitter