Here’s my poor attempt at bokeh. Obviously I have no clue what I’m doing I’ve mapped a movie of a light going out of focus onto a texture. I’m trying to keep it as much on the hardware as possible because I have a hefty audio patch working with it.
I have two questions.
A) It there a way to use the openGL 3d coordinate space to place gridshapes on the screen but keep them the same size and rotation?
B) Any other suggestions? I’m sure I could have done this a lot better. I’m here to learn! What should I read up on?