Hello I’ve been trying to learn to use OpenGl shaders in Max by porting in some other people’s work from the GLSL Sandbox website and Shadertoy website such as this http://glsl.heroku.com/e#11627.0 . I can get them to work very well except the resolution always look much worse on my end.
GLSL Sandbox has a dropdown menu that lets you select different levels of anti-aliasing. I can’t find any reference explaining what exactly this is doing. Does anyone know how I can achieve similar anti-aliasing/upsampling in Max?
I realized I could just specify a resolution in GLSL sandbox as a normal vec2 to see what that drop-down box is doing. I think what they’re doing is just supersampling the shader and then scaling it to fit the window. I still can’t figure out how to scale it in Max/MSP/Jitter though. It just displays a tiny corner of the generated image.