I am trying to work with the jitter tutorial # 41 ‘shaders’
I get the following error message:
•error:–START GLSL INFO LOG: vp –
ERROR: 0.26: ‘assign’ : cannot convert from ’4-component vector of float’ to ‘varying 3-component vector of float’
•error:–END GLSL INFO LOG: vp –
•error: jit.gl.shader: GLSL program failed to compile.
I am on a last generation powerbook 15" 1.67Ghz
ATI Mobility Radeon 9700 – VRAM (Total):128 MB
2 monitors – laptop and "Studio Display 21"
the problem persists regardless of which monitor I render on.
GLSL doesn’t allow automatic promotion from one type to another. It
is very strict about this. Looks like you need to find the offending
line in the shader and and cast it to a vec3. You can do this like