Desgning (sketching, actually) a new sequencer, I’d need to dynamically remove/add some parts.
I loved the JS Scripting tuto 02 as soon as I read it (a long time ago) but I didn’t really explore it beyond patchers etc.
I’d need to add modules when I click on a button, removing it when I click on another.
modules would be bpatchers (containing both pure max & JS parts + MSP objects too)
1st question: is it possible to do that using bpatchers ? (I guess yes, but the question is more: what is your experiencies / advices about that ?)
2nd question: because each "module" could contain a local DSP stuff, or send via send~, their signals to the main patcher, what should I choose ? (maybe a 3rd or more possibility would be better too)
I’m working on a similair project and im running into problems where I don’t know how many audio outputs a unit will have it could range from 2 to 16
Does this mean that i need to give all polys 16 signal inputs ?
If so would this cost alot of cpu ?