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Jump to loop start with

Mar 12 2014 | 5:22 pm

I’m working on a project with several screens controlled over udp. I’m trying simply to restart the playing of a loop and jump to the first loop point as defined with looppoints. I now worked around this by calculating where this point in frames should and jump to that, but something is a little of then. Is there any simpler method to jump to a beginning of a loop?

  1. forum.maxpat
Mar 13 2014 | 4:18 am

I’ve got the recalculation to frame number working now. Still is quite a workaround for something seemingly so basic as restarting a loop. Isn’t there a more simple method?

Mar 13 2014 | 3:25 pm

Use getloopstart to get the loop’s starting time, then use that value to set the time attribute.

-- Pasted Max Patch, click to expand. --


Mar 15 2014 | 4:43 am

Thank you Christopher! I assumed there was an attribute to do this, just couldn’t find it in the reference.

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