Kinect / jit.gl.mesh / jit.gl.texture
Hello All,
I am trying to generate a gl object with kinect in jitter so that I can map a video texture onto the human form and re-project the result onto the human body. This is what I have so far thanks to Dieter Vandoren and Jean-Marc Pelletier.
My problem is that when l try to use a video or picture file for the texture of the mesh it looks as if the video is not scaled right over the object, almost as if jit.gl.texture is only seeing a small region of the image file or video which I loaded up. Does anyone know what I'm doing wrong here?
Tommy
Max Patch
Copy patch and select New From Clipboard in Max.
patch: