kinect tracking suggestion
hello max fellows,
i want to start an interactive project with the kinect.
the goal is to track 2 skeletons with my xbox kinect without doing the "psi" pose.
did a research and found out, that are many possibilities to do this.
mac versus win, openni versus mirosoft sdk, xbox versus windows kinect and so on.
i have tested several apps, which send osc messages with the skeleton data.
something as kinecta is what i am looking for:
but it crashes often on my mac.
i am looking for some hints from people with experience at this field.
can someone suggest a simple and stable solution. mac or pc. (mac prefered)
thanks in advance,
jit.openni for Max is great.
SimpleOpenNI for Processing too.
or dp.kinect for windows works like a charm
thank you very much dtr and matmat for your hints !
i think i will go the jit.openni route.
dp.kinect is not an option, because it is not clear how much it will cost after the beta period.
information from the dp.kinect website :
"Current Beta version is v0.6.5 with an expiration date of 28 Mar 2013."
I didn’t think you could do skeleton tracking without the pose?
I hope I am wrong on this as it would be great!
can jit.openni do this?
with jit.openni it is possible.
i am doing it right now :-)
does anybody has made a simple 3d model (jit.gl.sketch?? ) in jitter, which represents the skeleton coming out of jit.openni ?
i have found: the Viewskeletons patch, but it is a bit different.
it is using ./osceleton as a input base.
What I do is simply put the skeleton coordinates in a 15×1 matrix and run that into a jit.gl.mesh in point drawmode. I don’t need more visualization than that. I’d share it with you but it’s embedded in a larger patch, no time to extract right now. Very easy to replicate though.
Btw, I’d largely prefer jit.openni to output the joints as a matrix rather than the messages it does now.
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