google earth uses a special format to save geo information data (kml
files). I am trying to build a (simple) earth projector using jitter and
opengl and read these files (and also some other file types…)
The conversion should be easy, but precision might become a problem.
this is a shape in kml file format (longitude, latitude, height)
the precision is 16 digits, so I guess double float. does anyonw know,
if opengl can handle that? or any quick ideas for how to approach that?
DATAS in jitter :
64-bit floating-point (known to programmers as a double-precision float, or double),
32-bit floating point (known simply as float),
32-bit integers (known as long int, or just int),
8-bit characters (known as char, 256 val max.).