Forums > MaxMSP

LCD questions

Mar 31 2010 | 2:09 pm

Hello !

Is there any way to do this mode efficiently on a LCD object ?

-- Pasted Max Patch, click to expand. --

And do you know how could I get back the LCD size information ? I don’t find it in LCD reference.

Thanks a lot


Mar 31 2010 | 3:15 pm

in terms of efficiency, maybe get rid of the pipe object as it seems redundant if counter is controlled via metro.

depends what the efficiency requirements are in context with the rest of the patch, as i presume this is just a UI component of a larger patch…

getting the size is easy… remember to check the reference pages for more obscure commands which are not always in the help files. see patch below.

-- Pasted Max Patch, click to expand. --

Apr 01 2010 | 8:33 am

Thanks for the size.

I thought that the pipe object was useless but the line is not running properly when I change the speed if I don’t use it.

Do you know why this method (with $1 ans $1-1 or something similar) is not working ? :

-- Pasted Max Patch, click to expand. --

Thanks a lot,


Apr 01 2010 | 2:56 pm

pipe issue is most likely a max ui redraw problem, so if u want to change the speed u might consider keeping the same count rate but increasing the step.

and AFAIK u cant do maths functions within a message box, see patch below for a work around

-- Pasted Max Patch, click to expand. --

Apr 01 2010 | 3:22 pm

Thanks for your help.

Something similar finally works : (sprite)

-- Pasted Max Patch, click to expand. --

Have a nice day


Apr 02 2010 | 8:56 am

You need to record the sprite only once, and then only draw it to a new location…
In your patch you record the sprite, delete it and record another sprite. Sprites need to be recorded only once, thats the point of it…


Apr 07 2010 | 12:34 pm

Ok thanks a lot !

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