Forums > MaxMSP

live.gain~ killing framerate?

Jun 23 2012 | 10:08 am


Has anyone used a bunch of live.gain’s in a openGL framerate (qmetro) driven Max patch (not M4L)?
My project’s audio mixer (top level) patch has 6 4-channel live.gain’s. There’s 3 more in my synth (top level) patches. I noticed that when a particular one in the mixer patch is receiving input and routing it to the master live.gain my framerate drops from 50 to 40 fps. Replacing it by a non-GUI object (CNMAT’s multigain) restored it.
I tried setting the live.gain to update only every 100ms but that didn’t help.

Is this expected?

(It’s gonna be a while till I find time to make a slimmed down demo patch of it.)

tanx D.

Jul 03 2012 | 11:34 am

Could you post a patch? Thanks.

Jul 03 2012 | 12:06 pm

Hey, I’m in the middle of a week-long event. Will try to do afterwards.

Jan 10 2015 | 7:40 am

I noticed the same on new macbook pro retina. Even in low resolution…

Viewing 4 posts - 1 through 4 (of 4 total)

Forums > MaxMSP