Looping patch using too much CPU, memory?
Can anyone tell me why nothing else in my patch will run when I have 8 of these in it and how I can fix it?
Is it the pfft~ objects deep in the "gruvelastic" patch?
It seems to me I should be able to run 8 groove~ objects.
Here is the patch with 8 of them, which I load in a bpatcher:
The patches you posted don't show much - You may want to check them to see if you have posted what you actually intended to. They do look like pretty small fragments looking at the compressed file text as well.
You haven't copied your patches correctly; you should open each abstraction and copy the contents, not just the object....cuz we don't have [8loops] or [trackmix] on our computers.
Brendan
Oops, sorry for being a fool.
Here is the looping patch.
The patch with 8 of them is literally just the above patch in 8 bpatchers with a mute~ attached to each.