Forums > MaxMSP

looping won't work on sfplay

Mar 19 2013 | 12:42 am

Hi guys i'm aware similar questions have been answered on here but none of the solutions seem to do anything, i have a umenu with audio running to an sfplay and it refuses to loop using (loop 1) (see the picture)


  1. ScreenShot20130319at00.24.19.png


Mar 19 2013 | 1:52 am

Not surprising. the only thing in this patch that would tell the sfplay~ object to loop what it’s playing back is connected to the toggle that turns sfplay~ on/off rather than to the sfplay~ object, and whoever patched this didn’t notice that the $1 means that the message box is waiting to substitute an input value [say, from a toggle] in order to send a message like "toggle 0" or "toggle 1." The toggle object sure won’t know what to do with that [although an sfplay~ object would].

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Forums > MaxMSP