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lost texture

August 9, 2011 | 8:39 pm


on a big patch run for an audio-visual project sometimes i lost texture.
my process for create texture is like this :

– Pasted Max Patch, click to expand. –

this texture are read on a and on a
in max window appear this message : error binding texture to target: GL Error: Invalid operation

anyone have an idea where from the problem ?
is it in my patch or from my graphic card whose grieve (GeForce 8600M GT)?


August 10, 2011 | 10:57 am

Hi oranoutan, maybe you can post a more complete patch including the and maybe the problem is that you misspelled the texture names and Max can´t find that texture

August 13, 2011 | 4:52 pm


send more complete patch be difficult because he’s a big patch.
and the texture are read by more of one object at the same time.
they are just 2 object whose don’t change texture. whose run with the same all long the performance.
this is the two :

– Pasted Max Patch, click to expand. –

– Pasted Max Patch, click to expand. –

but i really thinks he’s a graphic card problem because the problem come only after many hours working, or after some cpu peak (~75/80%).


August 19, 2011 | 10:43 am

Hey oranoutan

I’m afraid I can’t help you further, this patch is incomplete (I see no object) so I can’t get what the general idea is. Sorry! :)

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