lost texture
hi
on a big patch run for an audio-visual project sometimes i lost texture.
my process for create texture is like this :
this texture are read on a jit.gl.nurbs and on a jit.gl.mesh
in max window appear this message :
jit.gl.texture: error binding texture to target: GL Error: Invalid operation
anyone have an idea where from the problem ?
is it in my patch or from my graphic card whose grieve (GeForce 8600M GT)?
thanks
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Hi oranoutan, maybe you can post a more complete patch including the jit.gl.nurbs and jit.gl.mesh? maybe the problem is that you misspelled the texture names and Max can´t find that texture
hi
send more complete patch be difficult because he's a big patch.
and the texture are read by more of one jit.gl.mesh/nurbs object at the same time.
they are just 2 object whose don't change texture. whose run with the same all long the performance.
this is the two :
but i really thinks he's a graphic card problem because the problem come only after many hours working, or after some cpu peak (~75/80%).
best
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Hey oranoutan
I'm afraid I can't help you further, this patch is incomplete (I see no jit.gl.texture object) so I can't get what the general idea is. Sorry! :)