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matrixoutput for gl objects before returning to gl

June 7, 2011 | 3:08 pm

I am confused about gl objects when they output a matrix. I want to convert gl into a matrix to use with other matrix-based objects then pipe it back into a gl render context but weird results occur.

What happens to the in this below example? Is it a problem with the number of planes and type in a object?

many thanks in advance

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