Max audio quits - threshold?
I have a patch that plays multiple movies through a poly object. Today, when firing an interpolated cue to pattrstorage that played 7 movies, all Max audio would sometimes quit, and I would have to restart in order to get any audio out of max again.
I am not using spigot or sfplay - just simply @vol attributes.
Is there some kind of output threshold that will cause audio output to quit in max? If so, how can I make sure I stay under it?
Ed
(PS - Tried searching through the forums, but couldn't find something that addresses my question, even though it's doubtlessly there. Sorry if I'm asking a popular question again...)
hey ed.
i don't think this issues has come up much on the forum (if at all). i think most people prefer to route their qt audio with spigot~, or have separate sound files that are synced with the qt movies. it just enables more control.
if you can provide a very simple patch that illustrates the problem and all other necessary info (os, version, etc) somebody will take a look at it.
-rob
Hi Rob
thanks for the reply. The problem seems occasional rather than consistent. I will see if I can make a small patch that consistently produces this issue.
Ed
sounds good.
you might want to also consider converting your app to one that makes use of spigot~ ( i *think* all the spigot~ issues have been resolved. test first on your system.) combining audio from 8 or so sources may just be overloading the audio driver. spigot~ gives you the flexibility to overcome those limitations.
i guess @vol does the same thing, but i prefer to work with signals, this being max-msp and all.
-rob