Metro object freezing patch
i'm having issues with a fairly large patch freezing. There is one master metro contorlling lots of operations, however whenever it is set to faster than 4000 ms, it causes the patch to become unresponsive and crash. Is there anyway of solving this? Will using multiple metro objects or qmetro be a better call?
many thanks
Tom
You might replace it with qmetro. However, if 4 seconds is not enough to perform all calculations, you might want to search for a more optimized way to do all calculations. What about the signal domain, or jitter?