I’m working on a user interface with a knob on an xy pad.
My goal is for example to have the Knob on the Nodes object follow the mousemovement user in a physical way.
So that it’s not directly under the mouse but follows it.
I got some results using line~ and curve~ but wondered if you have some more complex examples by hand.
thanks roman, ultimately I want to programm some behaviour like the multiball object on lemur.
so if you move the knob and release it it will continuing on moving depending on the speed you moved it, if it hits the border of the object it will bounce back from it and so on.
I’m sure this can be done in max, but I think it’s a very complex task.