So I spent hours making a patch using cv.jit, blobs detection, to control a ‘stroke’ line with jit.gl.sketch (when moving in front of the camera, you curve the horizontal line).
It runs quite good, but now I meet many problems when various people move in front of the camera…
I’m telling myself that there should be a lighter way to do this.
maybe any way to convert the motion shape to a curved line in opengl..
I don’t have many ideas about how to do this, so maybe anyone would orient me on a better way??