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mxo object does not instantiates in a stored patch loaded unless w file/install

Sep 07 2011 | 9:24 pm


I built with success an mxo object and stored it in a max recognized path .

When I use it in a new patch, the object is well recognized,
but when I recall the stored patch,
the object is not recognized any more ( it appears with another color and lost inlets and outlets).
At that point, when I load my mxo with menu item File/Install,
it works again ?!?

Any reason for that ?
Is there a way to avoid that ?

Thanks for help and support

sdk : 5.1.7
xcode : 3.2 or 4.0 both the same result !

Sep 08 2011 | 10:13 pm

You did put the external in the search path, didn’t you?

Sep 09 2011 | 5:33 pm

Hi Emmanuel,

I indeed put the external in the search path at the sdk 5.1.7 level including subforlders,
(option / file preferences)
where both the physical mxo and the patch are stored.

What I deed for a week or two, is installing latest version of Max 5 1 9,
but no idea if it is related
I also have M4L installed and a lot of externals from the community.
Everything under OSX10.6.

As I said, when the mxo has been loaded once, either in design mode or with file install (menu item),
the object is recognized.
If I recall a stored patch, it is not recognized any more :
the object shows all inlet and outlet connections but color is different like greyed,
If I delete it in the existing patch + apple Z (undo) then the object looses all inlets and outlets connection.
So with a new patch, it would work, but if recreated in the same patch not ?!?

The same behaviour occurs with simple object like sdk’s sample "simplemax"

Thanks a lot for your support


Sep 09 2011 | 5:50 pm

I forgot to mention that it only occurs with objects compiled by myself.
If this is related to compiler or xcode settings, could you please help me,
I am more from the dot net world…
Any link to standard xcode settings for max externals ?

Thanks for your help

Sep 11 2011 | 6:27 pm

The answer is : patcher name should not be object name !

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Forums > Dev