Pulling from my stock of handy tools for awesome things, I’ve returned from the kitchen with RenderMaster, the latest Jitter Recipe. By itself, it’s pretty simple, just a patch for rendering a 3D scene to a texture and then processing that using jit.gl.slab (in the current example, a simple bloom filter). The cool thing with this patch is how easy it is to add modules and create reusable OpenGL Jitter patches. The patch can also be extended by adding more stages to the rendering pipeline and doing other types of image processing on the captured texture. Hope you enjoy.