noob question about Javascript and Max
Recently I have found an awesome game engine in javascript call Babylon.js. I am an advanced user of Max but a newbie in javascript and I don't know anything about the integration of Javascript in Max. Is it possible to integrate the Babylon.js 3d engine with Max or I am totally dreaming. I love using Max because it's my language of choice to build interface and for easy prototyping..... Any thoughts, comments or help will be awesome,
Benoit
I think this is possible but would take a good deal of work. Basically you would have to write a graphics abstraction layer (in javascript) that would redirect the HTML5/WebGL drawing commands to Max OpenGL objects. In the past, I did a lot of work creating a porting library that would allow me to port processing scripts to Mgraphics. I had to recreate the processing API, and redirect all commands to Max. You would have to do something similar for HTML5/WebGL. Needless to say, it might be a lot of work. But then again, you might only need to reproduce a small subset of the HTML5/WebGL to do what you want to do.
An easier alternative is Cycling adds support for HTML5/WebGL in jweb, but it would not be running in jitter.