not understanding max's log computation
I’m trying to use [scale] to output logarithmically, but can’t really understand how it is calculating its output. If the exponential base value is very close to 1 (e.g. 1.005) the first number output is much higher than 0.
Maybe it’s a lack of understanding of maths on my part, but it seems to me as though the curve should still be starting at 0, even if it looked almost exactly like a straight line, then as the exponent gets higher the curve would develop and show itself more drastically.
So… why the big jump at 0? And what can I do to get a good scalable logarithmic curve?
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There’s a common understanding among max users that scale is not suitable for logarithmic scaling. It doesn’t work. (As long as you ignore it’s fifth argument, it’s a fantastic object.) One of the ways of dealing with this is:
----------begin_max5_patcher---------- 529.3ocyVFrSiCCDF9bxSgkEGfUgRrSBD319RrWVPqbabKdUhcThinaQ7tu1 SRH.p0MUzF3hs7X2w+9alISe12COWslWiQ2g9Mxy6YeOOvj0fW2ZObAa8hbV MbLrj+jZ9ewAsao4q0f4efHzal0adoRpqEa31sHjYgclkMEpFcNWCthzYs0j 9ek7VcfWlqXFu9P29kL8hGExU+ohuP2dDRD03TDI4Z6TLLRCmE95uQjApxnz KIz2pJIq.tF7u3UYLICOHMgrWYTqsW78sCAeNtb0WBWBSAtD6jKjIgKFQa7w AA.pa.DfvyYxUNAQTXHP.fCIgt3P5AiAxwK8futrBcdo5oyOaI896CNaI4hK IWbkcoY93j2LpTltozHWrJ4qrTZSNZUkpo73jKYSibCl1hHxs.XRRbwknIgK yazZkDeXA+8VpjBek35WqQ18qL9TWMzrQX9bYJJbqgX5NBwQNe5ACyBodDjn cL4VWjX6sT9Ykfkezh1EM4ZQctHiWgOMo1TBz3LJtK2dWMJ5u9gHQZuEt17J Mxt0uP1ise2fe1YpBbBbtP9w+9AnWq82ylZUS0h9WXeeczvEkwq0BISKLUHC GJ5cm4QQVFG1tOSpPjUpL4EcZ.8vVCTiURIiPQeP1mZIY6xuWMkLoRxB.59n DYRkT5HgD4akhhm7vF4aU4VzXJ2lTEEOBE8Yp+MKdw++sEoHnA -----------end_max5_patcher-----------
thanks for these suggestions…
i guess i should say is that i’m trying to program dials which can be logarithmically controlled, to a user-defined degree (where 1 = linear). any suggestion?
The example I posted before is exactly about this. The number 1 creates a straight line (that is a number very close to 1 like 1.000001). As this number grows, the curvature increases.
thanks, yeah after messing around with it for a while i figured that out!