Forums > Jitter


Dec 28 2011 | 10:42 pm

Is there a more appropriate system for creating nurbs "controlpoint" map to phys.body ?
May be the possibility to create matrix point for joints like the multiple object could be cool !



Dec 29 2011 | 7:24 am

Super exemple matmat!

+ 1 "May be the possibility to create matrix point for joints like the multiple object could be cool !"


Dec 29 2011 | 11:16 am

Now that’s a nice patch!

Dec 29 2011 | 5:13 pm

that is a really cool virtual clothes line :-)

Dec 29 2011 | 7:30 pm

great patch matmat!

yes, a future version of phys.multiple will have the ability to automatically create constraints between the bodies based on grid position.

Dec 29 2011 | 8:57 pm


here an another cool patch with gl.path and phys.body !

Dec 29 2011 | 10:45 pm

matmat, those are really great, thanks so much for sharing them!

Feb 21 2012 | 5:30 am

There patches are fantastic. I was working on creating a Spine installation based on the string… and then I upgraded to 6.0.4… now the sheet and path are knotted up and I could use a chiropractor :(

I think its something with the phys objects, but I have no idea…

Is this better done with the multiple object now? I haven’t had the time to get into that yet…

thanks in advance,

Feb 21 2012 | 9:58 am

hi tohm, in the "" object write "@maxsubsteps 2" …..
see that post :

Feb 21 2012 | 6:58 pm

Thanks! but that only half got it…

When I add "@maxsubsteps 2" it fixes it, until I save, quit, and reopen… then it is reknotted…
After I delete the "@maxsubsteps 2" it springs back into line…

Might be a bug?
Here is the file, with ducks replacing my spine shapes…

Feb 21 2012 | 7:03 pm

hi guys, thanks for pointing this out.
there’s definitely something amiss here, and i’m trying to track it down.

hopefully i’ll be able to post a fix to the incremental downloads site in the near future.
thanks for your patience.

Feb 21 2012 | 8:01 pm

in the mean time, it looks like simply removing the loadbang from the poly~ object, replacing it with something like [ r init ], and sending the init bang after rendering starts fixes the knotting problem.

Mar 01 2012 | 5:22 am

the incremental update is now live, and fixes the issues these patches:

Sep 12 2012 | 1:56 pm

it become easier with 6.07 :)


-- Pasted Max Patch, click to expand. --

Sep 13 2012 | 5:05 am

matmat: It’s beautiful! Thanks for sharing.

Sep 13 2012 | 4:25 pm

yay! so much simpler!

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Forums > Jitter