one jit.gl.slab is dirty. why ?

FP's icon

hi,

could somebody tell me if he can see the dirty picture on the left.
if yes, why ?

thx.

Max Patch
Copy patch and select New From Clipboard in Max.

MJ's icon

what do you mean by 'dirty'

i see the picture on the left.
if i move it to ±-1.35 it blends with the one in the middle

FP's icon

i mean on left i have a very bad resolution.
i have to delete the slab and undo to get the good resolution.

but if i set "adapt 0" and update size by "dim" message, it works...

Andrew Benson's icon

It looks like a problem with how jit.split is initialized. When I open this patch and start a movie, I get a @splitpoint 30. I think this is what you are seeing. Have a look at your order of operations and see if you are passing the values in the appropriate order.

AB

FP's icon

thx a ot andrew. it was that.

by the way, do you know how to do that in openGL for a texture ?