one jit.gl.slab is dirty. why ?
hi,
could somebody tell me if he can see the dirty picture on the left.
if yes, why ?
thx.
Max Patch
Copy patch and select New From Clipboard in Max.
what do you mean by 'dirty'
i see the picture on the left.
if i move it to ±-1.35 it blends with the one in the middle
i mean on left i have a very bad resolution.
i have to delete the slab and undo to get the good resolution.
but if i set "adapt 0" and update size by "dim" message, it works...
It looks like a problem with how jit.split is initialized. When I open this patch and start a movie, I get a @splitpoint 30. I think this is what you are seeing. Have a look at your order of operations and see if you are passing the values in the appropriate order.
AB
thx a ot andrew. it was that.
by the way, do you know how to do that in openGL for a texture ?