not really, but take a look at this patch if u have a minute.
the movie matrix passes into the texture and comes out twice as fast.
is there a unique attribute for opengl?
ok, i solved the problem, but found another. probably also to do with my
understanding then anythingelse
if texture sends a matrix down the flow, it also sends a bang. that is why i
got double the fps on the right side.
so if i have a texture in an ordered rendering chain, those it need an
automatic 0 ?
if so, what about slabs? do then need an automatic 0 attribute? or is it
just for videoplane, gridshapes etc.