does anybody have an idea why this appears:
When using certain nvidia cards (I tested three different brands now but all nVIDIA) there are problems with sync when the screen is rotated. 90 deg or 180 deg doesn’t make a difference.
OpenGL fullscreen shows an area that isn’t sync (see attached photo).
I’m using the latest drivers (same forceware) for both of them.
The problem appeared on a 9500GT, a 8400GS and same on a QuadroFX4500.
Only on two Geforce 8600 cards (different brands) the problem doesn’t appear.
All tested in one PC with the newest drivers (22.214.171.12438).
-I tried three different monitors with the same result
-It only appears when rotated (90, -90 or 180 same result)
-Without rotation everything is fine.
-sync flag for jit.window or jit.gl.render doesn’t make a difference
-Any other OpenGL-Application shows this result. Not only Max/Jitter.
-It also appears when not in fullscreen but the area is smaller then. The larger the OpenGL-window, the larger the tearing area