In the jit.p.shiva/vishnu example, there is an option to show the
particle ids when viewing the 2d presets. The 2d version feeds id
and position information into jit.lcd. I am interested in a similar
effect (text/particles), but I would like to do it in 3d space using
jit.gl.text2d or jit.gl.text3d.
Essentially, I would like to have multiple bits of text on the screen
(in a gl context) that emerge, then decay away over time.
It seems that I might be able to do this with a combination of
jit.gl.text2d (using the multi-text functionality) and jit.p.shiva/
Is this a good way to go, or can someone suggest a better method for
making multiple bits of gl text emerge and decay away?