OpenGL window issues
have a look to jit.gl.render-tomatrix.pat in Jitter examples folder.
> reliable way to play GL objects in a jit.pwindow?
I'm confused why this can't be done as easily as in the jit.gl.render help file, in which it's as simple as adding "getname" and "name face" messages, then sending a "drawto face" message into the left inlet of jit.gl.render. Am I missing the point of what was going on in that help file?