At the moment I’m trying to figure out how to create the particle system and collision detection. I’ve seen a few examples of particle systems, but does anyone know what the best way would be to do the collision between the logo as well as the particles themselves?
That one looks like a Box2D implementation with pre calculated projection map.
Probably done in OpenFrameworks. Haven’t been any high end physics systems imported into Max yet but particles are possible and the physics in that demo wouldn’t be *toooo* difficult if you know what you are doing.
Yep, it seems that this was done with c++( ofw or cinder).
I would recommend the use of java with jitter, but as cap10subtext has mentioned before, this is not a ‘straight’ method. You will need to import the physics library( bullet, box2D, etc) into matrixland( jitter). Either the processing libs or JBox2D: http://www.jbox2d.org/