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Particle system benchmark

Nov 15 2012 | 12:45 pm

Hi. I’ve noticed a considerable difference in the performance of a patch that uses particles with, between Max 5.1.9 and 6.0.8. I’ve tested it in Windows 7 and Mac OS X 10.8 with the same hardware: it is much slower in 6.0.8. I’ve made a patch to test this performance difference with a 5000 particle system and here are the results:

Mac OS X 10.8
Shape 1: plane (low poly count) with a circle texture
5.1.9: 45 fps
6.0.8: 15 fps
Shape 2: sphere (medium poly count – 12 12)
5.1.9: 12 fps
6.0.8: 10 fps

Windows 7
Shape 1: plane (low poly count) with a circle texture
5.1.9: 55 fps
6.0.8: 24 fps
Shape 2: sphere (medium poly count – 12 12)
5.1.9: 50 fps
6.0.8: 23 fps

Can anybody run this and post the results for me to confirm this?

-- Pasted Max Patch, click to expand. --

Nov 15 2012 | 1:20 pm

I have similar results using a macbook pro 2.2ghz i7 2011 model, running on battery (6.0.7 instead of .0.8):

Mac OS X 10.6.8
Shape 1:
5.1.9: 55 fps
6.0.7: 18 fps

Shape 2:
5.1.9: 11 fps
6.0.7: 11 fps

Nov 15 2012 | 4:39 pm

Thanks, Terry. I guess that your GPU is the AMD Radeon HD 6750M. I’ve tested with an AMD also (HD 4870 1 GB).

To me, this test shows that:
1, With shape 1 (plane, low poly count), Max 5 is 2 to 3 times faster than Max 6.
I know that Max 6 had many changes under-the-hood. Maybe some of these changes introduced a bug? I hope so… can anyone from Cycling comment/confirm this?

2. AMD graphic drivers on Windows perform much better with high poly count (shape 2) than on Mac OS X.
If anyone has a system with dual boot (macintosh, hackintosh), I would like to confirm this… and to also have results from NVidia cards!

Thanks everyone.

Nov 15 2012 | 9:06 pm

Hi Pedro,

(I guess that your GPU is the AMD Radeon HD 6750M. )

yes it is, but I had automatic graphics switching enabled, so it might have been using the built-in video processor (intel HD 3000)

Nov 15 2012 | 10:15 pm

With that kind of performance, I guess it was really using the Radeon. I’m glad to see that current mobile GPUs have similar performance to my current non-mobile Radeon HD 4870 1 GB.
It’s just sad to see this amount of performance penalty from Max 5 to 6 (at least in this particular case).

Nov 16 2012 | 11:39 am

Just a quick update: I’ve adapted the above patch to use in points and in tri_grid draw modes instead of using to draw the particle system. A 100.000 particle system has the exact same behaviour in Max 5 and Max 6: about 60 fps.

So I guess the problem resides inside

Can anyone from Cycling’74 confirm this? Wesley? Robert? Joshua?

And maybe update the title of the thread to mention as it seems that’s the main problem here…


— Pasted Max Patch, click to expand. —
Nov 19 2012 | 5:08 pm

hi pedro santos, thanks for the patch.

i’ll take a look, and see if any improvements can be made to for a future version.

Nov 20 2012 | 9:34 am

Thanks, Robert!

Nov 20 2012 | 10:08 am

I have a similar problem, but with [ ].

The patch works fast enough(30 fps) on Max 5, but very slow(10 fps) on Max 6.
(Since I can’t upload the whole patch of mine here, but will provide a simplified version soon that can reproduce the problem.)

The clue I have is that [ ] is not the problem but [ jit.window ] or an underlying mechanism.
When I delete [ jit.window ] and recreate it (‘undo’), Max 6 shows as fast performance as Max 5.

This is not case for the Pedro’s patch, but I’m writing this if the developers at Cycling74 can have some clues.

Mar 19 2013 | 8:59 pm

hey guys, just wanted to let you know that speed has been greatly improved for this specific situation or many instances of a low dim

the trick is to set the @cache_mode attribute to "immediate" and enable @displaylist.

with those settings, i get performance comparable to max 5.
hope this helps.

Mar 19 2013 | 9:29 pm "cache_mode" is not a valid attribute argument

Mar 19 2013 | 10:17 pm

What version of Max are you using?

Mar 19 2013 | 10:56 pm

max 6.0.8

Mar 19 2013 | 10:57 pm

This feature is new in 6.1 I believe.

Mar 20 2013 | 12:54 am

Thank you Cycling for your efforts on the resolution of this performance problem! The performance gap was really substantial.

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