Is there a trick to know when a patch is fully loaded? So a bang is given
when all objects and cords are connected up. So data can be entered asap without fear of being lost/unproccessed.
I have been using (active)>(1)>(Change)>(bang) on the upper most patch, at top left of the window to try and have max tell me when my patch is fully loaded up. But it does not seem to work very well or consistantly.