not sure if i should post it here (or directly to the authors of
when using percolate’s "bowed~" object (in a sub-patcher) in my
patch, all works very well
now when i duplicate the objets and its control (basically using 2
instances of bowed~ with the same kind/range of controls parameters),
using the 2 in the same sub-patcher, most of the time (not always)
only one of the 2 is working (producing some sound)
not always, most of the time.
to try it i always start from a clean "app launch" (restart computer,
start max, start the patch, clik an "init" command, start dac) – at
this point one of the 2 bowed~ works, the second one like…. 25% of
the time only…. (more or less)
this "second one" is not always the same one, say, "one of the 2"