Hi in my patch i have two things occurring:
1) the generation of a particle system (jit.gl.mesh) when banged and,
2) jit.gl.plato object waiting for collisions
I thought by attaching a jit.phys.body to the jit.gl.mesh then I would have enabled physics properties to the particles (what I did for the jit.gl.plato). Clearly I was wrong. Can you explain why and how to make the particles follow the physics laws?