Great community you/we have here. Very helpful and positive!
Anyway, I am reletively new to max but very much excited about an interactive project I am developing, and I have a question:
Does plugmod work with pluggos loaded by the vst~ object within a patcher/series of patchers?
I couldn’t get it to work, using the method outlined in T5 of the pluggo documentation (ie autopopulate the parameter menu) Will I have to build a work around patcher using the output of the vst~ object?
FYI, I am trying to have the output of a game controller easily assignable to any open plug-in parameter, and the dynamic menu is important.
Any other advice is appreciated.