Forums > MaxMSP

Poly~ Crash

Jan 25 2013 | 9:26 pm


I cant build a poly~ object. If I try, it looks like on the screenshot – as far as I understand the poly~-object, loading a patcher in the poly~-object via the inspector should result in the poly~-object changing to the appropriate number of ins and outs as specified in the loaded patch (via [in 1], [in 2] etc.). As you can see on the screenshot, it doesnt do that on my computer.

Also, if I have the patch set up like on the screenshot and start the audio engine, Max crashes.

Is the subpatcher missing anything important? Or is this just a bug?

Thanks for any hints!

Max 6.0.8 on Vista Home Premium 32bit SP2, Samsung Q210 Laptop with Intel Core 2 Duo P8600 2,4GHz and 3 GB RAM


  1. PolyScreen.jpg


Jan 26 2013 | 5:15 pm

don’t name it in the inspector, name the poly object itself, like "poly~ LittleBleepsP" and it should work. after the name you should also specify the number of instances you need for that object.


Jan 27 2013 | 2:03 am


Thank you so much!

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Forums > MaxMSP