I cant build a poly~ object. If I try, it looks like on the screenshot – as far as I understand the poly~-object, loading a patcher in the poly~-object via the inspector should result in the poly~-object changing to the appropriate number of ins and outs as specified in the loaded patch (via [in 1], [in 2] etc.). As you can see on the screenshot, it doesnt do that on my computer.
Also, if I have the patch set up like on the screenshot and start the audio engine, Max crashes.
Is the subpatcher missing anything important? Or is this just a bug?
Thanks for any hints!
Max 6.0.8 on Vista Home Premium 32bit SP2, Samsung Q210 Laptop with Intel Core 2 Duo P8600 2,4GHz and 3 GB RAM
don’t name it in the inspector, name the poly object itself, like "poly~ LittleBleepsP" and it should work. after the name you should also specify the number of instances you need for that object.