Ponggame
Hello
I am trying to make a simple (it looks simple)
installation. It is the game Pong (this version
http://uri.cat/software/netPong/ ) . I want to divide
the gamefield in 15 squares and assign an predefined
soundevcent to each of them. Everytime the ball enters
a new square, it should trigger the event of that
square. So for this i need a way to track the ball. Is
there anyone who could help me out? I am just a
student, new with MAXMSP so i don't have much experience.
thanks a lot
Samuel Van Ransbeeck
look at jit.findbounds and the (jitter) color tracking tutorial (tutorial #25).
here is a pong game made with [lcd].
apologies to the author i dont remember who did it.
here is a little about the pong game ;)
http://www.pong-story.com/