Forums > Max For Live


September 14, 2011 | 7:34 pm

I have a question that seemed simple to me but have turned out to be really difficult.
How do i populate a dropdown object in runtime?

really hope somebody can help me here :)

September 15, 2011 | 7:17 am

To my understanding non of the live objects allow dynamic updating or changing because of storing and recalling schemes. Once objects have been made they are expected to remain stable. Of course it is possible to use the regular menu object. When you dump for instance the content in a textedit object as well, with the pattr object (in blob mode) it is possible to store date.

September 15, 2011 | 10:43 am

Thanks for your reply.
The thing is I want to have the values showing up on my midi controller and the only way to do that, as far as I know, is with the live.* objects.
I did get the feeling that I should use the pattr object, but is it possible (and how) to get that object to populate the

September 15, 2011 | 3:56 pm

It’s not entirely clear to me what you want to achieve. This might address some of the issues you are dealing with:

— Pasted Max Patch, click to expand. —

September 15, 2011 | 7:19 pm

yeah that is what i would do, or similar. however, the problem is, one of the infuriating m4l things is that now this live.numbox is not midi-mappable because we cannot see it in midi map mode. i do the above post way for exposing things to the automation system, but no good for midi mapping. the workaround is convoluted. i posted on the maxforlive ableton forum about it for the op.

June 22, 2012 | 2:42 am

so far nobody found an "ideal" solution for that?

why they don’t simple implement the "append" function as the "umenu" does…

its really big trouble having a menu and not being able to update the options /=

June 24, 2012 | 3:40 pm

This is my solution, as you can simply store anything into a pattr. If you store the menu content as a simple list, and just fire that list into a umenu, the pattr content will be stored in the session….
Set the rounded attribute of umenu to 0 to make its look closer to the…

— Pasted Max Patch, click to expand. —
July 12, 2012 | 4:58 am

I’ve been looking for something like this too! I’m very new to Max and am just working on my first project so forgive the following question if it’s obvious:

How would one populate the controller’s message box with a dynamically generated list?

I’ll keep looking for a solution too!

July 12, 2012 | 9:18 pm

I hacked it out using pack and a metro:

— Pasted Max Patch, click to expand. —
May 8, 2014 | 3:02 pm

send a message that says _parameter_range one two three

Try that (one two three being changed for what ever you want to populate it with,,,

August 6, 2014 | 8:48 am

excellent – thanks 10guitars

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Forums > Max For Live