Im trying to create a drum module that will play different samples according to what note and velocity is being triggered. i have just about finished the patch and each sample has its own sfplay~ object. as their is over 500 samples for a drum kit i want to get the samples to all load up automatically by just locating the folder using open dialog fold object box. any ideas how this can be achieved i am using max msp 4.6.
it is very important that i can choose the folder that the samples will be loaded from as i plan on sampling a lot of drum kits. in each folder the wavs will be named 1.wav to 26.wav so for each drum the preload will be looking for 1.wav and the other 2.wav and so on.