Forums > Jitter

primitives explained

Jan 28 2009 | 3:53 pm


I am looking for more info about algorithms which connect vertices: How the vertices are connected for each primitives available.

—————-Tut 40————
There are ten (10) different drawing primitives recognized by OpenGL and, as a result, by objects such as and
They are points, lines, line_strip, line_loop, triangles, triangle_strip (abbreviated tri_strip), triangle_fan (abbreviated tri_fan), quads, quad_strip, and polygon.
These primitives each specify the algorithm by which a series of vertices will be connected.
Tutorial 37: Geometry Under the Hood
Table 2-2 and Figure 2-7 of the OpenGL "Redbook" give descriptions and examples of each and describe their common uses.

Unfortunately I can’t find the table 2-2 and 2-7 from RedBook.

Could anyone point me to the source or something.


Jan 28 2009 | 5:44 pm
Jan 28 2009 | 10:14 pm

Xellent! thanks nesa.

Viewing 3 posts - 1 through 3 (of 3 total)

Forums > Jitter