Problems creating and animating a simple polygon shape with jit.gl.mesh.

Letraset Catalogue's icon

I've spent days now trying to create a simple 2d stellated polygon (star shape) with jit.gl.mesh. I want to be able to independently control/animate vertices of a star shape. I've been using jit.spill to output and modify the matrix data of a circle with 8 sides (dim 9 9) from jit.gl.gridshape. Probing one cell at a time, I just can't make sense of it.

I've attached a drawing of what I'm trying to acheive. Any help would be greatly appreciated.

2625.starextendpoints.jpg
jpg
Luke Woodbury's icon
Max Patch
Copy patch and select New From Clipboard in Max.

Would jit.gl.sketch do it for ya?

Letraset Catalogue's icon

Thank you but it's not quite what I'm after.

I really need it to be one complete shape. Adding triangles in this way will be too difficult to manage. I need to be able to present a number of these stars with varying numbers of points - each dynamically controlled/animated. If I can just isolate the vector points on a mesh to pull in and out (move x,y) I'm golden.