i’m currently working on rigging a 3d model by using dp.kinect and anim nodes. i attached cubes to the positions and rotations of the skeletonpoints and the Cube-Skeleton looks good. But everytime i try to attach a dae-Model(created with Blender), it is destroyed. i think i´m doing something wrong in rigging the bones or attaching the informations to the bones. i understand the hirarchical orientations and think i attached them right. I’m also wondering about the differnt positions of the rigged model and the cubes in the rendered world.
Did anybody has a hint, what i could try to make it work?
i try to breakdown the problem to smaller parts. Attached is a example of a jit.gl.model and anim.nodes analysation. The x and the z axis of the nodes is always zero but the y axis is always positiv (same with seymour.dae). If i try to animate these nodes with the kinect-skeleton data coming from dp.kinect, the nodes will obviously be in the wrong position. I would be happy if someone could help me with this problem…
thanks in advance
This reply was modified 11 months by jitterhorse. Reason: file size