Question about buffer~
Hi I was wondering if anybody might be able to look at this patch to explain to me why when connecting these objects in this manner I get a distorted ring modulated sound instead of clean audio. This setup worked, producing clean audio and the desired effect the first time I hooked it up, but now it's not.
It's just
adc~ to Poke~
Count~ to inlet 2(index) of Poke~
Count~ to index~ to EZDAC~
Does it have something to do with the buffer~? it seems to get distorted when I change the size to anything but 0.
I can't seem to figure out how to save this in the other text format either, so here it is long format.
Thanks in advance for your time and attention.
Edit - Copy Compressed
-A
And...
It's not super obvious to me what you're trying to do with this patch.Are you looking to just play audio through the patch and record it at the same time?
Maybe the record~ object would be a more straightforward way of achieving this.
-A
Yes. so that I can layer loops. I know I could use record~, but I was just experimenting with these objects to try and create an overdubbing effect. It actually worked the very first time I tried it, by feeding the index~ back into the Poke~ input. But then every time after that this kind of ring mod distortion, unless I bypass poke~ completely. I can't figure out why it's happening.
Thanks for taking a look!!
WPPK
Thanks for the posts! The last patch is exactly what I am going for, although it seems a bit more complicated. What is the difference in using phasor~ to drive as opposed to count~?
I did get this one working. The vector size did happen to be set to the lowest setting. I also added another gain stage and that took care of the problem. Now it's overdubbing quite well. Thanks again for your guidance on this!
By the way, how does one save compressed text?
WPPK
So I just found out that when count~ is stopped, it is not actually shut off. It just continually sends out the sample that it was stopped on creating the ring mod like distortion.
~WPPK