Question about Max/MSP runtime
I noticed that none of my midi controllers seem to work with a patch a build when I run it with the max/msp runtime. Everything works fine when I run it in the normal max/msp. Additionally, if I take the same patch, build a standalone app which creates .mxf file the midi controllers do work.
Before anyone asks, yes I checked the midi setup to make sure all the midi inputs were enabled.
Is this a known bug or limitation?
hmm..., weird.
did you check your midi setting in max runtime?
sometimes runtime has its own mind about audio and midi.
On 1. Dec 08, at 02:10 , emajcher wrote:
> Is this a known bug or limitation?
definitely not a known bug or a limitation. We use a huge patch
(quintet.net) regularly and there are several spots in the program
where you can "learn" Midi-controls -- these work reliably in the
software in Max and Runtime mode, so unfortunately your problem must
lay somewhere else. Unfortunately I have no idea what it might be, or
where to look..
Kai
Ok, next question, is there any advantage to operating in runtime mode over the standard Max? I was under the assumption that it was less CPU intensive but does it just lack the editing functionality because I could not find actual statement either way.
There's basically no difference between a locked patch in the full version and the same patch in the runtime.
-A
i wonder if anyone did a benchmark test on this.
i think runtime is less RAM intesive,
so if you have a limited RAM space, runtime may perform better.
for CPU, i doubt that if there would be a notable difference...
but i'm really curious to see a benchmark test on this.