Forums > MaxMSP

quicktime and audio import.

Jul 30 2011 | 11:30 am


Does anyone have any idea how I could extract quicklime movie audio channels in to their own audio buffers on import, I realize that the spigot~ object can split off the realtime audio on playback, but I need to view the qt file’s audio channels as actual separately imported waveforms within their own buffers, not live signals.

Any idea how this could be done?


Jul 30 2011 | 8:37 pm

You can use import with a buffer~ – it worked with the few movie files I tested. Hope it is of use.

EDIT: forgot to put in the 0 -1 in the import message to override the buffer length on import. Fixed it now.

— Pasted Max Patch, click to expand. —
Jul 31 2011 | 11:35 am

Thanks grizzle, yep working here too.

So 0-1 pertains to the buffer size, cool. I’m getting a better picture of quicktime and jitter now, your patch helped me a lot, thanks.

Ideally I ‘d like to use the drop box here, so any movies dropped update all the buffers including ie jit’s buffer and this import buffer.
I don’t see how a drop box would work here though, I’m guessing that maybe you wouldn’t patch a drop box directly to the import buffer, you’d use a different buffer with an info object which in turn updated the import message instead?

lol, I’ll try this next anyhow.

nice one grizzle.


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Forums > MaxMSP