[opendialog], [folder] – pick a folder
[coll], [umenu] – store the paths to individual audio files
[random] – select which one to load
[buffer~] – load the audio file
[groove~], [play~] – play the file
You could also use [sfplay~] and [sflist~] instead. The helpfiles should be enough to get you up and running.
ok, so ive been playing around with these for many hours, but i still cant quite get it to work,
using the objects listed above, i think im placing them in the wrong order, what order would they need to be in, for the desired effect?