recall midi setting in same control.
had a search on the forum and a few other places on this subject, but am coming up dry.
though i think i am wording my subject wrong, maybe not. i dont know, its late now :)
i am sure this has been asked before, but cant find evidence.
but what i am searching for is when using a midi controller [say on channel 1], is to store a setting of the midi control, switch midi channels [to channel 2], use the same control and edit something else, then switch back to the previous channel [channel 1] and turn the control until it locks back into the setting it was first at, then i can carry on with controlling the said effect/range.
so when i switch channels back and forth it does not skip to where the control is currently based at when affected.
i dont whether i have explained myself much, but have tried to type it out as clear in what would happen, or would like to happen. i have messed with some patching on this, but am coming up a little dry, though am sure i am right in using [coll].
anyhow, i do need to get some kip. get this off my back for the night.
Sounds like a job for poly~
sounds like a job for mrs. [gate].
coll, yes, when it is about many/all CCs. for only 10 you might want to use [i] as register between input data and target.
aye, all good ideas. i am sticking with [coll] and [i], [poly~] would be a good choice alsoi, but am stating away from that for the time being, because i am sure i can do something without it. not saying i dont use [poly~], just trying other options first.
but thanks for the replies none-th-less.
still having a bit of a time getting this done. got [i] and also have been looking at [gate], but no solving, keep on starting from the beginning each time.
if anyone else does have anything to help i would be grateful.
i would go on with pattrstorage system!!
A slot per midi channel…?
May be you could post your patch?
sorry i dont have a patch to share, mainly because they are all just crap and have me messing with [sel] [i]. but will look at [pattrstorage]
look at my "catch" abhaXion. Its made for this sort of problem. It will only output after it catches a set value…
In case you haven’t got it already, get it here:
(it didn’t change since long, seems still in Max 4 format…;-)
tahnks for the offering stefan, much appreciated.
i have looked at the abstraction and have tried messing with different channels using the same control and also two of the [catch] things, but it still jumps. i dont if i am doing anything wrong.
i had ‘de-encapsulated’ the catch object just to make it easier for posting and to see if anyone may know. but it does still jump. but thank you still for your help
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its not that i would like to mess with the control with a mouse then play with a control, it is all going to be controller based, so when going back to a control it doesnt jump to where it is now. though your catch object is insightful to get stuck in.
I thought I had something, and it’s, well, *something*, but my mushy brain told me to give up. still, maybe someone can see where I supposedly thought I was going :)
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